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Tunngle invite to private network
Tunngle invite to private network




My bet is that the game is doing a broadcast to gateway to find the other peers. The only way we can do this now on AOE2DE is by using a VPN, but it is not a problem for us.Įdit 4: Using a VPN connection with no common gateway (usually Windows VPN) doesn’t work. Too bad.Įdit 3: They clearly changed how MP works in AOE2DE. We didn’t had to do this with AOE2HD (and we aren’t using relay servers), it seems there is some new algorithm involved in AOE2DE. Strangely we do this on AOE2HD and works fine (with less than 20ms of latency, because we’re on the same ISP).Įdit 2: Bingo, it works with VPN. In the end, it just “network”.Įdit 1: Now that you mention, it is possible that they implemented some “discovery” algorithm that works ONLY on LAN (and not on end-to-end connection).

tunngle invite to private network

We can play any other kind of game using “LAN” mode and putting our public IP address. I know what LAN means, but it doesn’t have any diference here, because it still end-to-end connection.

tunngle invite to private network

Original post: We are not on the same network.

tunngle invite to private network

Using a OpenVPN server however, works fine, because you and the other host will share a common gateway. AOE2DE seems to use some discovery algorithim that will not work if you’re not on the same gateway (even with some basic VPN like the one built in on Windows). TL DR: I was wrong on thinking that “LAN” would work as simply “direct connection” as does on other games.






Tunngle invite to private network